Minor cosmetic layout changes to accommodate new functionality.Ģ. Please share it with myself and other community members within Utility's Discussion page.ġ.Default settings for 'Huge' Map' have been set as 'default' values when loading the application.Ģ.Minimum and maximum values set to facilitate more sensible map size creation.ģ.Minimum, Maximum and Default values are now limited by each other.Ĥ."Experimental settings" checkbox added to ignore sensible map settings.ĥ."Reset Fields" button added to restore defaults from first load.Ħ.Tooltips updated with more relevant information.ħ.Game path field set to read only to disable invalid path input.Ĩ.Miscellaneous Layout and Label Changes.ĩ.Better Icon created and added to the executable file.ġ.Rebuild the Civ6_Map_Utility.exe as for some reason previous version is getting flagged for malicious code. If you have an idea how to improve the application - visually or functionally. If you are able to provide additional information regarding values and ranges. Reloading the map/script usually works, however this again I cannot predict. You might load the game and see no players or starting position as game was unable to find a suitable place for you to spawn. Map sizes are not the same as map scripts - map scripts determine spawning of the world and as such, there is no guarantee that the map size selected will work well with your script map and player number. (It does take long time to load on bigger maps - Recommend to disable barbarians on big maps.)Ģ. Map size of 165 x 170 loaded for me just fine so it might be memory allocation limit or something else. My game crashes to desktop for maps that are 170x170, however this might not be the case for everyone. I ask you guys to help figure out what works and what does not.ġ. If your game crashes, try different settings. Minimum, Maximum and Default values are described within TOOLTIPS- they can be read by hovering mouse over text.Įxperimental settings need to be tested by community and can be enhanced with use of other mods. To remove single map script go to the same directory and remove files: "/Base/Assets/Configuration/Data/Civ6_Map_Utility/Map_Scripts/" Go to "Sid Meiers Civilization VI" directory and remove following directory. To completely remove all custom map scripts: To remove single map size go to the same directories and remove files: "/Base/Assets/Gameplay/Data/Civ6_Map_Utility/Map_Sizes/" "/Base/Assets/Configuration/Data/Civ6_Map_Utility/Map_Sizes/" Go to "Sid Meiers Civilization VI" directory and remove following directories. To completely remove all custom map sizes:
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |