Step 18: Cloth Ball brush is similar to cloth inflate, but it is bases off the standard brush and so the surface normal will not be inflated. Again, remember to adjust the Z intensity and draw size to get the desired result. Step 16: Cloth Inflate brush shapes the surface as if it is covering a sphere. Step 15: Next brush which is Cloth Inflate. Step 14: Cloth pulls brush drag the cloth surface. Step 12: If you feel that the resolution of the mesh is low then you can subdivide mesh which will doubles the horizontal and vertical resolution. If you want more fine-tuning then you can use the focal shift but its uses are rare and it is mostly to control the falloff how steep or shallow you want. You can adjust Z intensity to adjust how the depth information is applied to the current tool or object and draw size determines the size of brush strokes or editing actions. Step 11: So, Cloth nudge brush slightly moves the surface which cause ripples. Step 10: Let’s start with the first brush which is Cloth Nudge. Step 9: So, the pillow is successfully imported and is aligned on Y-axis. Step 8: Keep the FBX import options to default and if there is a duplicate camera names warning then Replace. Step 7: Next we will import the pillow FBX file from tool palette. Also, press Floor to activate perspective floor grid which can be activated per axis, and by default Y-axis is enabled. Step 6: Enable perspective button to which will apply perspective foreshortening to a 3D object. Also, when you place a primitive 3D object in the edit mode it will automatically will be cloned in tool palette. This mode will allow you to sculpt the 3D object. Step 5: After creating the sphere go to edit mode.
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